Shadow of the Colossus [Review of the game]
Due to age and life priorities, I have never been married yet, but it seems to me that my relationship with Shadow of the Colossus resembles just family: in the candy-bunch period, you do not have a soul in it; Then you already get used to it, but you still get some pleasure; Over time, she begins to frankly enrage you, and if you have survived this crisis, you will again feel happy until the end of her days/passage, and then – family albums with tenderness.____________________________________________________________________________________________
I was able to familiarize myself with the game thanks to the remake of Bluepoint Games, Therefore, everything I said, I ask you to be attributed to PS4 versions of the game. However, such a warning is unlikely to carry a lot of meaning, because the authors of the reprint suffered creation Fumito Weda carefully and carefully, as far as I can judge from the news that he was not even allowed to make changes to his game, as well as the statements of players-seekers of old consoles. Let me have heard more than once about the genius of the colosses on the network, I really fell in love with the game only after the video with a huge flying monster, which I need to jump from the horse on the move, then climb to the very top and crawl, holding on to the wool. I always lacked something like this in the game industry, and in art in general.
It seems to be this one
And so I, finally waiting for the release and even acquiring a physical copy, is ready to share my impressions of the game and about it myself. True, I want to talk far from the game itself not so much, or rather, about her content. And the point is not that he is so disgusting that he does not want to and think about him, of course not. It’s just that the game is able to so immerse the player, so delight him with the type of new colossus, so surprise with an unexpected game mechanic that any extra information on my part can cause considerable damage to the so -called “atmosphere”. Usually I try to avoid this term, but more precisely, probably, not to convey this feeling of a good and sad fairy tale surrounding you in everything that is in the colosses.
Here – rather sad
Of course, it is worth saying that not everyone will be able to captivate so much. Even she carried me only half, according to my feelings, but even this half was enough to understand why Kolossov was so loved by the people. And they love, as I said, for the “atmosphere”. It is achieved by many ways: magical music, which includes completely different pace and style, but equally beautiful compositions and creating the right mood in each specific scene; improved one hundred times in a remake of an already amazing picture And so on, and so on. It will not work to list all aspects in one sentence, and you don’t need to at all: everyone wants to stop in more detail.
Hour of the soundtrack https://gamesnotongamstop.co.uk/review/love-casino/ of the game. Enjoy. However, much more pleasure is achieved during the game, believe me
For example, I want to expand the thought of picture. Here I am uniting both technical schedule and art levela design itself. The latter creates a romantic sense of loneliness and insignificance of the protagonist, and modern technologies, such as high -resolution textures, various effects and high drawing range enhance this mood and make you believe in the world of colosses. The design of the colosses themselves Also at a height: their majesty is well felt, and some even terrify you with the expression of their faces, or rather, masks; An empty look. However, at the same time, they, oddly enough, look quite cute, and sometimes they really feel sorry to kill them. But it is necessary. Alas.
Mixed feelings of fear and tenderness, is it not true?
The gameplay is excellent. As unexpectedly, true? But the gameplay trifles that you will find during the game will be really unexpected. In general, the game does not teach you a lot, including what will be needed for further passage. This has its own charm – The beauty of the old school – You learn to play the game yourself, which increases the involvement of you in her process and your connection with her. However Team ICO I left the tips expressed in the same leftel-design, so it’s enough to be just attentive and dexterous to comprehend all the subtleties. I deliberately say in such general phrases: if I give specific examples, this will reduce your surprise. All I can say is interact with the world, and probably it will answer you.
I don’t even want to spoil screenshots, so here is just a beautiful view
However, it is worth telling about what lies on the surface – about what this game is worth buying: battles with colosses. This is what you will do most of the game. In general, the colosses are one big boss rash with breaks on the rolls on a horse, while the bosses are quite simple and require not so much skill as the knowledge of patterns, and in battles with them you hardly die. I agree, it does not sound too exciting. But here everything works in symbiosis. That is, during the battle, you do not just urinate a huge stone statue – you urinate a huge, beautifully painted, lively, sweet, cute, interacting stone statue with a bunch of animations for each situation to the corresponding music that changes depending on this very situation. At the same time, the colosses themselves are of different sizes and elements, each has its own strengths and weaknesses; In a word, each of them is unique.
That is, for about seven hours of passage, you urinate sixteen huge, beautifully drawn, living, cute, interacting with you unique stone statues with a bunch of animations to each situation to the corresponding music, which changes depending on this very situation, interspersing the contractions with relaxing trips that show the beauty of this world, which you would never notice in the dynamics of the battle, and the deposits of the dynamics gameplay of battles by gameplay search for a path to a new colossus.
In general, the gameplay with incredible success reinforces the efforts of artists and composers. Or vice versa? There is no unequivocal answer, there is no consensus, because the game works as a single whole. This game is a real work of art. This game is an example of perfect game design. And it seems to me, secret Shadow of the Colossus – In laconicism. There is nothing superfluous in this game, just as there is nothing main in it. If for you the game is more than just a way to kill time, if you agree that the game can be art, then you should really buy it. But to decide, of course, you.
I will note right away: the disadvantages are fading in comparison with the advantages of the game, but if you are not released by the feeling of catch, then I am ready to tell you that I did not like.
The management is quite archaic. Let it be updated for a remake, anyway to ride a horse and shoot from a bow is not too convenient. I’m even afraid to imagine what happened during the old layout. Also, the need to squeeze the R2 to move on ledges is slightly depressing, but I can understand this, since the same mechanics are used in battles where the character is needed for the character. The camera also sometimes interferes, but you can come to terms with all this: after all, Japan and zero.
In the introduction, I mentioned a certain crisis. For me, colosses 11 and 12 were such a crisis. Around that time, the game began to feel for me some kind of routine. Specifically on these two I even climbed onto the Internet for passing, so as not to suffer for a long time. True, this is all purely personal and due to some of my external factors, so you, quite possibly, will not be.